
Trail Seeker
Daily scan survival roguelite
by daniel michaud
Install it on your Seeker: open the dApp Store and search for “Trail Seeker”.
About
The Directorate runs the world. You don't exist to it. Trail Seeker is a daily survival roguelite set in 2079, where an AI governance system called the Directorate has quietly optimized humanity out of its own future. You play as an operator — a scavenger running solo outside the system, scanning abandoned sectors for pre-collapse technology, scrap, and anything the machine decided you don't need. Each day you get a limited window of scans to search a 6x6 sector grid. Three scan types shape every session: SCOUT — Low risk, modest haul. Map the sector and stay alive. SEEKER — Higher risk, better signal. Failed reads cost HP and rover condition. GAMBIT — All or nothing. Burn the scan for the best loot or walk away with nothing. Your gear loadout determines how risky and rewarding each scan feels. Equip sensor rigs, exo vests, nav boots, and weapons across four hardpoint zones. Better gear drops from deeper sectors and harder encounters. Boss tiles and anomalies trigger turn-based combat. Read enemy telegraphs — TARGETING, EXPOSED, SCANNING — and choose to attack, defend, or run. Weapons amplify your damage. Losing hurts. The game runs on tension and daily stakes: HP and scrap drain every day you play. If HP hits zero, your sector progress resets. Consecutive daily logins build your streak, sharpening scan quality and unlocking better drops. Miss a day and the streak resets. Four sector maps across normal and hard difficulty. 20 pieces of gear across three tiers. Pixel art enemies, ambient cyberpunk soundtrack, and a terminal-style interface built for the world it lives in. 5 minutes a day. Every scan counts. New in Version (v1.0.0) Initial release — full scan loop, 4 sector maps, turn-based combat, 20 gear items, Codex lore system, operator onboarding, and ambient audio.
What’s new in 1.0.0
Major update — new features, bug fixes, and game feel overhaul. NEW: Companion Drone • Salvaged AI drone companion unlocks at Day 3 streak • Daily tap interaction with variable rewards • Level system (5 ranks), cosmetic shop (10 mods), mood states • Speech bubbles, floating XP, mood-reactive glow NEW: Field Radio • 33 intercepted transmissions on the Camp screen, rotating daily • Directorate intercepts, Free Band chatter, distress calls, AEGIS outputs • ~20% have gameplay effects (rare boost, scrap bonus, whiff reduction) NEW: Game Feel • Near-miss on Gambit whiffs — shows what you almost got • Gear drops now display as full reveal cards with pixel art • Tile danger hints and loot previews on the scan map • 4 lore pixel art images in the Codex IMPROVED: Onboarding • Boot sequence explains your origin in-universe (memory wiped, rig damaged) • How-to-Play briefing before character creation • Reset Game option in Settings IMPROVED: UI • Tab labels: Scans, Base, Codex, Arcade • Title screen — wallet connect hidden until live integration • Version labels updated to v1.0.0 FIXED: Bugs • Map no longer resets when re-entering a mission • Save data persists on app background • Death from daily HP drain now triggers sector reset + mercy revive • No more soft-lock at 0 HP / 0 scrap / 0 supplies • Duplicate key error in gear grid resolved • Deploy blocked at 0 HP









